Medium Humanoid (Human, Shapechanger), Chaotic Evil
Armor Class 12 in humanoid form, 15 (natural armor) in wolf or hybrid form
Hit Points 80 (9d8 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Brute Style: Werewolves can fight using multiple styles this one has chosen the path of the Brute. Werewolves who choose the path of the Brute Style prefer Brawn over speed and suffer a slight movement speed penalty but gain advantage any strength saving throw. As well as a boost to their overall Armor Class.

Actions

Multiattack. (Humanoid or Hybrid Form Only). The Agile werewolf makes two attacks: two with its warhammer (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 6) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d6 + 4) slashing damage.

Warhammer (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d8 + 4) bludgeoning damage.

Bonus Actions

Terror of Night: Unleash a horrifying Howl. All creatures within range (60 ft) must make a DC:15 Wisdom saving throw or be Frightened for 1 minute

Reactions

Brute Styles Might: A brute werewolf can use its massive form to perform a Brace: When a creature you can see moves into your reach, you can use your reaction to one attack against the creature. This attack does not require a to hit roll to deal damage.

Description

A Brute werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form. The Hybrid form called the Centros for a Brute werewolf they are typically standing upright relying on their strength to tear their foes apart.

Monster Tags: Shapechanger

Habitat: ForestHill

Martimas

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