Large Construct (Cattle), Neutral
Armor Class 14 Natural Armor
Hit Points 6 (1d10 + 1)
Speed 40 ft., Climb 40 ft. from Climb Evolution
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
11 (+0)
Skills Athletics +8
Senses Unknown Scent: Detect opponents' direction within 30 feet by smell. Upwind, within 60 feet; downwind, within 15 feet. Strong scents twice normal range., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Total Evolution Points in Construct: 8


 

This creature starts with the following free evolutions: 

Large

Bite
A construct’s maw is full of razor-sharp teeth, giving it a bite attack. This attack may only be used once per attack action per bite evolution your construct possesses.

Limbs (front legs) linked to Pincers.

Limbs (hind legs) linked to Rake.

Hooves (replaced by Pincers) linked to front legs.

Improved Natural Armor
The construct has thick fur, giving it a +2 bonus to its natural armor. 


 

[1] Scent
A construct’s sense of smell becomes quite acute. The construct gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the normal range. Scent does not allow the construct to precisely locate the creature, only to detect its presence and direction. The construct can pinpoint the creature’s location if it is within 5 feet. (linked to Shared Evolution)

[1] Shared Evolution
Select a 1-point or 2-point evolution the construct has. As a standard action, the construct can touch the artificer and transfer the selected evolution to him. The artificer can touch the construct as a standard action to return the evolution. The evolution returns to the construct automatically if the construct is destroyed. (linked to Scent)

[1] Pincers
A construct grows a large pincers at the end of one pair of its limbs, giving it two pincer attacks. This attack is a strength attack that can be used twice per attack action for every pincers evolution your construct possesses. The pincers deal 1d8 points of damage (1d8 if Large, 2d6 if Huge, 2d8 if Gargantuan), plus your construct's strength modifier. Constructs with the grab evolution linked to pincers gain a +2 bonus on checks made to grapple. The construct must have the limbs (arms) evolution to take this evolution. This evolution replaces the Claws, Hooves, or Slam evolutions if one of those evolutions is already applied to that set of limbs. This evolution can be selected more than once, but the construct must possess an equal number of the limbs evolution, and each time you select this evolution it applies to a different set of limbs. 

[1] Climb
A construct becomes a skilled climber, gaining a climb speed equal to its base speed. This evolution can be selected more than once. Each additional time it is selected, increase the construct’s climb speed by 20 feet.

[2] Rider Bond
You and your construct share an empathic connection while you ride it. You gain Mounted Combatant as a bonus feat when mounted on your construct:

  • You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
  • You can force an attack targeted at your mount to target you instead.
  • If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

[2] Grab
A construct becomes adept at grappling foes, gaining the grab ability. Pick bite, claw, pincers, slam, tail slap, or tentacle attacks. Whenever the construct makes a successful attack of the selected type, it can attempt a grapple check against it's target. If successful, the construct grapples the target. This ability only works on creatures of a size one category smaller than the construct or smaller. Constructs with this evolution receive a +3 bonus on checks made to grapple.

Actions

Multiattack. The Hooves Attack can be done twice per Action (replaced by Pincers).

Bite. +2 to hit, reach 5 ft., 1 target. Hit: 6 (2d6 + 2) piercing damage. 
This attack is a strength attack that can be used once per attack action for every bite evolution your construct possesses. The bite deal 1d6+3 points of damage (1d6 if Large, 1d8 if Huge, 2d6 if Gargantuan). It plus your construct's strength modifier.

Pincers +2 to hit, reach 5 ft., 1 target. Hit: 6 (2d6 + 2) piercing damage. 
This attack is a strength attack that can be used twice per attack action for every pincers evolution your construct possesses. The pincers deal 1d8 points of damage, plus your construct's strength modifier. Whenever the construct makes a successful attack of the selected type, it can attempt a grapple check against it's target.

Description

Flesh Construct crafted from a cow-patterned Aurochs found in the snowcapped mountains by Balium. 


 Starting at 3rd level, you can take an hour to create a flesh construct by using woodcarver’s tools. Doing so requires access to the body of a beast or humanoid, although the beast or humanoid does not have to be dead -- only restrained. When you are finished, the humanoid or beast dies (if not already dead).

The construct is friendly to you and your companions and obeys your commands. In combat, the construct shares your initiative count, but it takes its turn immediately after yours. 

As you level, you gain access to evolution points, represented by the table below. These may be spent on evolutions, which add abilities to your construct. In order to add evolutions, you must spend one hour working on your construct. You may also spend an hour removing evolutions, which returns you evolution points. 

The construct also gains health equal to 1d10 + it’s constitution modifier each time you increase in level.

If the mending spell is cast on it, it regains 2d6 hit points.


**Flight
A construct grows large wings, like those of a bat, bird, insect, or dragon, gaining the ability to fly. The construct gains a fly speed equal to its base speed. The construct’s fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent. The artificer must be at least 5th level before selecting this evolution.

*Poison
A construct secretes toxic venom, gaining a poison attack. Pick one bite or sting attack. Whenever the selected attack hits, the target is poisoned, and takes an additional 1d6 poison damage.

Monster Tags: construct

Habitat: ArcticMountain

Rensinski