Medium Celestial, Typically Lawful Good
Armor Class 16 (Natural Armor)
Hit Points 105 (14d8 + 42)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
18 (+4)
Skills Insight +8, Intimidation +7
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages All, Telepathy 120 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Chain of Truth. A creature restrained by the angel cannot deliberately tell a lie. A restrained creature must succeed on a DC 15 Wisdom saving throw at the start of its turn, or be Charmed by the angel until the start of its next turn.

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The angel makes two Chain attacks.

Chain. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6+4) slashing damage plus 9 (2d8) radiant damage. The angel can choose for this attack to deal no damage. If the target is a Large or smaller creature, the target is Restrained by magical chains (escape DC 13).

Chainburst (Recharge 6). Each creature of the angel's choice within 30 ft. of it must succeed on a DC 13 Dexterity saving throw or be restrained by magical chains (escape DC 13).

Spellcasting. The angel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):

At Will: Detect Evil and Good, Speak with Dead
3/Day each: Command, Locate Creature

Reactions

Rebuking Chains. When the angel takes damage, it uses its chains to deflect harm away from itself. The chains reduce the damage by 11 (2d6+4), to a minimum of 0, and if a creature within 30 ft. is restrained by the angel, one of those creatures must succeed on a DC 15 Constitution saving throw, taking 13 (3d8) radiant damage on a failure, or half as much on a success.

Description

It is rare for angels of the upper planes to intervene directly in the world of mortals. Unlike the soul-greedy fiends of the lower planes, they are not as desperately concerned with accumulation of power or cult followings. When direct involvement is necessary, enforcers known as chain angels are the ones responsible for tracking, interrogating, and punishing those who anger the heavens.

Tireless Hunters. One must commit grievous or especially foolish acts to garner the personal notice of a chain angel. Most that cross their paths in the Material Plane are merely stepping stones toward their ultimate goal - some brutal tyrant, grant heretic, or defiler of sanctified ground. Chain angels let little get in their way when tracking their targets, detaining anyone that may have information they need and that is not readily cooperative for questioning.

Righteous Interrogators. Chain angels are not cruel, but they spare no time for gentleness. Magical chains enshroud the angel's body, which it can lash around a victim to leave them bound not only to tell the truth, but to suffer grievous consequences should anyone attempt to harm the angel. Once the chain angel captures its ultimate target, it will spirit them away to a prison few could hope to escape from.

Solar_Bun_Bun

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