Huge Monstrosity, Unaligned
Armor Class 20 (natural armor)
Hit Points 325 (53d10 + 60)
Speed 40 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +10, CON +9
Skills Perception +11
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Petrified, Poisoned
Senses Darkvision 120ft, Passive Perception 11
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/day). If the gorgon fails a saving throw it can choose to succeed on it instead.

Trampling Charge. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

Steam Vents. When a creature touches the gorgon or hits it with a melee attack within 5ft the Gorgon releases super-heated steam in a 5ft radius around it. Creatures take 1d8 fire damage and must succeed on a DC 18 Constitution saving throw or be blinded until the end of their next turn.

Actions

Multiattack. The gorgon makes 2 melee weapon attacks.

Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. 3d12 + 5 piercing damage.

Hooves. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. 3d10 + 5 bludgeoning damage.

Inquisition (Recharge 5 or 6). The gorgon targets one creature it can see within 120ft. The target must succeed on a DC18 Wisdom saving throw, on a failed save the target is teleported inside the gorgon. Whilst inside the gorgon the creature is considered blinded and takes 7d10 fire damage at the start of each of its turns. The creature can attempt to escape the gorgon by using its action to make another Wisdom saving throw, on a success it is teleported back to its previous position or the closest unoccupied space within 5ft. 

Legendary Actions

The Brazen Gorgon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The Brazen gorgon regains spent legendary actions at the start of its turn.

Retractive Shift (1 action). The gorgon moves 15ft to an unoccupied space it can see, this movement does not provoke opportunity attacks.

Flame Breath (2 actions). The gorgon exhales fire in a 60ft cone in a direction it chooses. All creatures within this area must make a DC 18 Dexterity saving throw, taking 10d6 fire damage on a failed save and half as much damage on a successful one.

Enhance Armour (2 actions). The gorgon reinforces its armour plates gaining a +5 to its AC until the start of its next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2022 7:53:33 AM
2
0
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Coming Soon
12/27/2022 1:44:33 PM
5
0
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Coming Soon
Krellshadowblade

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