Large Humanoid
Armor Class 16 leather
Hit Points 47 (5d8 + 7)
Speed
STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws INT +3, WIS +6
Damage Resistances Psychic
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): frostbite, produce flame shape water
1st level (4 slots): cure wounds  thunderwave healing word 

2nd level 3 slots   blindness/deafness  gentle repose flaming sphere              

customspell :  lvl 2 shroomification: target makes wisdom saving throw saving throw. on a failed save target becomes covered in shrooms, and takes 1d12 necrotic damage from the eruption of shrooms. at the end of afflicted turn target makes wisdom save with disadvantage on fail takes 1d10 psychic damage and player rolls a d6 for condition 1 charmed, 2 frightened, 3 incapacitated, 4 paralyzed, 5 poisoned, 6 stunned  on success takes half 1d10 psychic.

3rd level 3 slots; animate dead gaseous form

4th   1 slot:   blight, confusion

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Cowherder57

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