Deadly Critical. Blackbeard scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice
Magic Resistance. Blackbeard has advantage on saving throws against spells and other magical effects.
Mana Bolster. Blackbeard regains 10Hp at the start of every turn.
Multiattack. Blackbeard makes three weapon attacks.
Flaming Scimitar. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) piercing damage plus damage.
Flintlock Pistols. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 10(3d6) fire damage.
Hellfire Orb (Recharge 5/6). Blackbeard hurls a magical ball of fire that explode at a point he can see within 120ft. Each creature in a 20ft radius sphere centered on that point must succeed a DC 20 Dexterity saving throw. The sphere spreads around the corners. On a failed throw a creature takes 35(10d6) fire damage and 35(10d6) force damage, or half as much on a successful one. Black smoke fills the 20ft radius, creatures within the smoke have disadvantage on attacks and checks that require sight.
Queen Anne's Revenge. Blackbeard summons the ghostly visage of Queen Anne's Revenge. Dark storm clouds and heavy gales make it difficult to see. Any creature within a 30ft radius must succeed a DC 18 Wisdom saving throw or be blinded.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Queen Anne's Revenge will act on initiative 15 until destroyed (100HP) or Blackbeard is incapacitated and she sinks back into the depths. Blackbeard cannot use the same effect two turns in a row.
Hurricane Anne. Each creature standing within a 30ft radius must succeed a DC 20 Athletics check or be swept up into the hurricane winds, creatures who fail take 22(4d10) force damage and be knocked prone, a success takes half damage and is not knocked prone.
Cannons! Ranged Weapon Attack: +6 to hit, range 500/2000 ft., one target. Hit: 22 (4d10) bludgeoning damage (6 cannons fire).
Strength of the Sea. Wave pull around Blackbeard. Every creature of large or smaller size within 30 feet must succeed on a DC 23 Strength check or be pushed 25 ft away from Blackbeard.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/19/2023 7:16:28 PM
|
18
|
3
|
--
|
Coming Soon
|