Medium Humanoid
Armor Class 18 Natural
Hit Points 160 (32d8 + 16)
Speed 40 ft., Swim 40 ft.
STR
17 (+3)
DEX
25 (+7)
CON
17 (+3)
INT
19 (+4)
WIS
22 (+6)
CHA
20 (+5)
Saving Throws DEX +13, WIS +12
Skills Athletics +12, Deception +12, Insight +5, Intimidation +12, Perception +10, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Frightened, Paralyzed
Senses Darkvision 120ft, Passive Perception 22
Languages Common, Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Deadly Critical. Blackbeard scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice

Magic Resistance. Blackbeard has advantage on saving throws against spells and other magical effects.

Mana Bolster. Blackbeard regains 10Hp at the start of every turn. 

Actions

Multiattack. Blackbeard makes three weapon attacks.

Flaming Scimitar. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) piercing damage plus damage.

Flintlock Pistols. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 10(3d6) fire damage.

Hellfire Orb (Recharge 5/6). Blackbeard hurls a magical ball of fire that explode at a point he can see within 120ft. Each creature in a 20ft radius sphere centered on that point must succeed a DC 20 Dexterity saving throw. The sphere spreads around the corners. On a failed throw a creature takes 35(10d6) fire damage and 35(10d6) force damage, or half as much on a successful one. Black smoke fills the 20ft radius, creatures within the smoke have disadvantage on attacks and checks that require sight.

Legendary Actions

Queen Anne's Revenge. Blackbeard summons the ghostly visage of Queen Anne's Revenge. Dark storm clouds and heavy gales make it difficult to see. Any creature within a 30ft radius must succeed a DC 18 Wisdom saving throw or be blinded.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Queen Anne's Revenge will act on initiative 15 until destroyed (100HP) or Blackbeard is incapacitated and she sinks back into the depths. Blackbeard cannot use the same effect two turns in a row.

Hurricane Anne. Each creature standing within a 30ft radius must succeed a DC 20 Athletics check or be swept up into the hurricane winds, creatures who fail take 22(4d10) force damage and be knocked prone, a success takes half damage and is not knocked prone.

Cannons!  Ranged Weapon Attack: +6 to hit, range 500/2000 ft., one target. Hit: 22 (4d10) bludgeoning damage (6 cannons fire).

Strength of the Sea.  Wave pull around Blackbeard. Every creature of large or smaller size within 30 feet must succeed on a DC 23 Strength check or be pushed 25 ft away from Blackbeard.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2023 7:16:28 PM
18
3
--
Coming Soon
BunybumbleBee