Water-dash. The Baskileon can take a dash action to sprint across up to 50 ft. of water, its webbed hind legs giving it the surface area to run on water.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) slashing damage.
Tail-whip. Melee Weapon Attack: +7 to hit, reach 5 ft., radius 5 ft. Hit: 20 (5d6+2) bludgeoning damage. DC10 STR save or be knocked prone on a hit. Baskileon turns its back to the attacker(s) after this and has -2 AC until next turn.
Escape. (recharge 3) If more than 2 creatures get within 5 ft. of the baskileon, it can use this reaction to make a multi-attack with 2 claw attacks and a tail-whip attack. The baskileon then takes a full movement and dash action regardless of movement prior this turn and moves up to 90 ft. in any direction.
Description
A baskileon is a multilegged, reptilian horror. With its strong jaws, the creature consumes smaller prey, which can sometimes include travelers in its territory. They are solitary creatures and opportunity hunters.
Previous Versions
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12/27/2022 8:12:01 PM
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Coming Soon
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