Large Aberration
Armor Class 17 Natural armor
Hit Points 65 (10d8 + 20)
Speed 20 ft.
STR
20 (+5)
DEX
17 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +9, DEX +7
Skills Athletics +8, Intimidation +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Necrotic
Condition Immunities Blinded, Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 20
Languages Deep Speech Any Language the Summoner can speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Teleport (2/day): The Broken Horror can teleport to an unoccupied space by opening a dark rift in the ground and making a Sweeping Slash attack as it exits an unoccupied space within 40ft of it. 

Actions

Sweeping Slash Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 16 (2d10 + 4)  slashing damage and 8 (2d6+4) necrotic damage. 

Tail Stab Melee/Ranged Weapon Attack: +7 to hit, reach 10 ft radius. Hit: 16 (2d10+4) slashing damage and 6 (1d6+4) necrotic damage 

Feral Cry (Recharge 5-6) . RangedWeapon Attack: +7 to hit, range 40 ft.,  Hit: 27 (4d10+ 7)Psychic Damage

agtchaos1210

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