Medium Humanoid, Chaotic Good
Armor Class 16 (Dreadnought Studded Leather)
Hit Points 100 (10d10 + 30)
Speed 35 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +3, DEX +7
Skills Animal Handling +6, Nature +4, Perception +6, Survival +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Archery Specialist. Blade has a +2 bonus to attack rolls made with ranged weapons.

Light Steps. Moving through nonmagical difficult terrain costs no extra movement and blade can move through hazardous plants without taking damage.

Natural Survivalist. Blade cannot become lost except by magical means, he can move stealthily at a normal pace, and he is exceptionally adept at foraging(collects twice as much food as typical) and tracking other creatures(learns their exact number, their sizes, and how long ago they passed through the area on a successful check).

Dreadnought Studded leather. While wearing this armor, any critical hit against blade counts as a normal hit. In addition, the Dreadnought plate armor has 100 hit points. While the armor has more than 0 hit points blade is resistant to damage dealt by weapon or spell attacks. When blade takes damage from such an attack, the armor takes the same amount of damage. If the armor has more than 0 hit points, it regains 50 hit points daily at dawn.

Regeneration. Blade regains 10 hit points at the start of his turn if he has at least 1 hit point.

Magic Weapons. Blades' attacks are magical.

Crossbow Expert. Thanks to extensive practice with the crossbow, blade gains the following benefits:

  • he ignores the loading property of crossbows with which he is proficient.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on his ranged attack rolls.
  • When he uses the Attack action he can use a bonus action to attack with a crossbow he is holding.

Spellcasting. Blade is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Blade can cast the following ranger spells:
3/day: ensnaring strike 
1/day: hunter's mark, locate animals or plants, pass without trace, snare 

Actions

Multiattack. Blade makes two weapon attacks.

Silvered Estoc. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8(1d8+4) piercing or slashing damage. 

Silvered Repeating Crossbow. Ranged Weapon Attack: +9 to hit, range 150/500 ft., once target. Hit: 10(1d12+4) piercing damage.

Bonus Actions

Nature's veil(3/day). Blade magically becomes invisible, along with any equipment he's wearing or carrying until the start of his next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2022 7:50:24 AM
3
1
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Coming Soon
Stargamer509

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