Huge Beast, Unaligned
Armor Class 16 Natural armor
Hit Points 220 (16d12 + 80)
Speed 60 ft.
STR
23 (+6)
DEX
18 (+4)
CON
21 (+5)
INT
2 (-4)
WIS
16 (+3)
CHA
8 (-1)
Senses Passive Perception 16
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Luminescence. The manta ray's body glows with faint blue light, which can be seen up to 60 feet away.

Powerful Bite. The manta ray's bite attack deals an extra 3 (1d6) damage

 

Actions

Multiattack. The manta ray makes two attacks: one with its bite and one with its tail slap.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) extra damage.

Tail Slap. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.

Luminescent Aura (2/day). The manta ray emits a bright burst of blue light in a 15-foot radius around itself. Creatures within the radius must succeed on a DC 16 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Luminescent Blitz (2/day). As an action, the manta ray charges towards a target within 60 feet of it, leaving a trail of luminescent energy behind it. The target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one. The manta ray can then use its bonus action to move up to half its speed.

Description

The Bluecrest Manta Ray is a massive sea creature, with dark grey skin and luminescent lines running along the edges of its body. Its wide, wing-like fins allow it to gracefully glide through the water, while its powerful jaws and sharp teeth glimmer with faint blue light.

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2022 5:17:06 PM
3
1
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Coming Soon

Habitat: Underwater

Qurtisss

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