Medium Monstrosity, Neutral
Armor Class 16 Natural armor
Hit Points 95 (10d8 + 40)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, DEX +5
Damage Immunities Poison
Condition Immunities Blinded
Senses Blindsight 60 ft., Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blindsight. The chitinoid can perceive its surroundings without relying on sight, using echolocation. It can't be blinded and is immune to the blinded condition.

Swooping Strike. The chitinoid can use its action to make a special attack with its wings. It flies up to its fly speed and can then make a single melee weapon attack against a creature within 5 feet of it as it passes by.

Poison Gas. The chitinoid can use its action to release a cloud of poisonous gas in a 15-foot radius centered on itself. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. At the end of its turn it can try to recharge this ability by rolling d6, below 5 it is a failure, and above 5 it's a success.

Actions

Multiattack. The chitinoid makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 2) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/27/2022 7:49:05 PM
3
0
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Coming Soon
12/28/2022 5:42:11 PM
5
1
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Coming Soon

Monster Tags: monstrosity

Habitat: Forest

Qurtisss

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