Medium Undead, Any Chaotic Alignment
Armor Class 12
Hit Points 25 (6d8)
Speed 0 ft., Fly 50 ft. (Hover)
STR
1 (-5)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60ft, Passive Perception 12
Languages Understands all languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Beckoning Call. The spirit lets out a melodic symphony that entrances those that hear it. Every humanoid creature that can hear the song must succeed on a DC 14 wisdom saving throw or be forced to expend all of their movement walking toward the spirit, creatures affected by this cannot take actions. The creature may reroll the saving throw at the end of each of their turns, the effect ends when the creature succeeds at the saving throw or becomes incapacitated.

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest.

Description

Beckoning spirits haunt the various cursed forests and moon kissed pools of the material realm. They are beautiful ethereal brings that dance along the surface of starry lakes singing a harmonious melody that attracts the living. Although typically very passive, when attacked beckoning spirits lash out at their attacker with an unrelenting fury and extreme prejudice.

Habitat: ForestSwamp

EllPrototype

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