Armor Class
14
(natural armor)
Hit Points
22
(6d6)
Speed
0 ft.
STR
14
(+2)
DEX
12
(+1)
CON
16
(+3)
INT
5
(-3)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Acid, Cold
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses
Blindsight 120 ft., Passive Perception 15
Languages
Understands the language(s) of its creator
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Immobile. The turret is a permanent fixture where it is installed. It cannot be pushed or pulled. The turret automatically fails all Strength and Dexterity saving throws.
Unusual Nature. The turret doesn’t require air, food, drink, or sleep.
Actions
Burst Fire. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 8 (2d6 + 2) piercing damage.
Description
A turret is a robotic turret with a 360-degree arc of fire. It is artificially intelligent, with a sophisticated friend or foe detection system that allows it to recognize and automatically engage intruders who have not been designated by the creator.
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