Medium Humanoid (Any Race), Lawful Neutral
Armor Class 19 (plate)
Hit Points 120 (15d10 + 16)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +9, DEX +6
Senses Passive Perception 10
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Weapons. Blade Spinner's weapons are magical for the purpose of overcoming resistances and immunities. 

Actions

Blade Spin. As an action Blade Spinner can make each creature within 5 feet make two DC 18 dexterity saving throws. For each failed save, the creature it hit with a Greatsword Crush.

Multiattack. Blade Spinner makes three attacks.

Greatsword Crush. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. On hit, the target makes a DC 18 Strength saving throw or be knocked prone. 

Lancer's Lunge. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 11 (1d10 + 6) slashing damage. Before the attack is made, Blade spinner flies 10 feet forward, and stops when the target is within 10 feet of Blade Spinner.

Pointed Shot Ranged Weapon Attack: +7 to hit, range 120/600 ft., one target. Hit: 7 (1d8+3) piercing damage. If the number rolled exceeds the target's armor class by 5, the attack is a critical hit.

Description

Blade Spinner is a warrior for hire that specializes in spinning with his greatsword to attack large hordes of enemies. He uses his lunge to quickly close in on an enemy before knocking them prone with his greatsword. 

Monster Tags: NPC

RoughCitizen

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