Medium Fey (Hag), Lawful Evil
Armor Class 14 (natural armor)
Hit Points 60 (11d8 + 16)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
14 (+2)
Skills Arcana +3, Deception +4, Perception +4, Stealth +3
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights, minor illusion, vicious mockery, chill touch

Life Transfer. Whenever this hag does necrotic damage, she can restore a nearby a targets hitpoints by the damage done by the spell

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage and 4 (1d8) necrotic damage (see Life Transfer).

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Monster Tags: Hag

Habitat: ForestHillSwamp

aydenshimek

Comments

Posts Quoted:
Reply
Clear All Quotes