Medium Fiend (Devil), Lawful Evil
Armor Class 16 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +7, WIS +4, CHA +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Infernal, Telepathy 120 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Blood Frenzy. The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Aggressive. As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The devil makes two attacks with its chainsaw.

Chainsaw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

Haste (Recharge 5–6). Until the end of its next turn, the creature magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its chainsaw as a bonus action.

 

Monster Tags: Devil

IbexeDustwing

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