Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Blood Frenzy. The creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Aggressive. As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.
Multiattack. The devil makes two attacks with its chainsaw.
Chainsaw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
Haste (Recharge 5–6). Until the end of its next turn, the creature magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its chainsaw as a bonus action.
Comments