Armor Class
15
Stable Crystal
Hit Points
31
(4d10 + 12)
Speed
STR
10
(+0)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
8
(-1)
CHA
6
(-2)
Damage Resistances
Lightning, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone
Senses
Truesight 60 ft., Passive Perception 9
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The Clockwork Engine Core has advantage on saving throws against spells and other magical effects.
Overload. When the Clockwork Engine Core is destroyed, it explodes in a burst of crystal and scrap metal. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) force damage on a failed save, or half as much damage on a successful one.
Actions
Arcane Blast. Ranged Weapon Attack: +4 to hit, range 15/60 ft., one target. Hit: 10 (1d10 + 4) Force damage.
Comments