Keen Hearing and Smell. The Austro has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Austro has advantage on an attack roll against a creature if at least one of the Austro's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the Austro moves at least 20 feet straight toward a creature and hits it with a claw attack on the same turn, the target must succeed a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Austro can make one bite attack against it as a bonus action, and the target is grappled (escape DC 12).
Multiattack. The Austro makes three attacks: one with its bite and two with its claws
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 2) slashing damage
Kick. "Melee Weapon Attack" +4 to hit, reach 15 ft., one target. "Hit:" 14 (1d12 + 2) slashing damage
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