Medium Humanoid, Lawful Evil
Armor Class 15 (Enchanted Cloth)
Hit Points 90 (10d8 + 50)
Speed 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws WIS +7
Skills Deception +4, Perception +7, Religion +4, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 17
Languages Elvish with heavy Drow dialect, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sunlight sensitivity.
Cash-Zeda would so hate to get a tan. When exposed to sunlight, she gets disadvantage on all attack rolls and Wisdom (Perception) checks that rely on sight.

Spellcasting.
Cash-Zeda is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). All of her spells or cantrips that normally target one creature can affect two creatures as long as she has all of her four arms attached.

She can cast all of her spells and cantrips as bonus actions:

Cantrips (at will): mending, resistance, thaumaturgy, chill touch

Cantrips (at will, once per day): darkness, faerie fire

1st level (4 slots): detect evil and good, detect poison and disease, ray of sickness, false life

2nd level (3 slots): ray of enfeeblement, blindness/deafness

3rd level (2 slots): animate dead, vampiric touch

Actions

A feminine touch. Chash-Zeda ***** slaps a target using her fingernails. Usually, it's super effective. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6)+3 piercing damage.

Because I'm worth it. Cash-Zeda throws cosmetica (such as powder puffs, bottels of chanel no°5 and cucumber slices she throws like ninja stars) at the target . She is proficient in their use.
Ranged Weapon Attack:
+6 to hit, reach 30 m or 120 ft., one target. Hit: 6 (1d6+3) piercing damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned for one hour. If the saving throw fails by 5 or more, the target is unconcious while poisoned this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Dominant Charm. Once every three rounds using the Lolly of Mind Control, Cash-Zeda can cast dominate person as an action (concentration, up to 1 minute).
The target must succeed on a DC 14 Wisdom saving throw or be charmed by her for the duration.

If you're happy and you know it... Prerequisite: Chash-Zeda has all of her four arms attached. Once every three rounds, Chash-Zeda can clap her hands as a ritual causing one of the following consequences:
Option 1: She gains 50 temporary HP (stackable).
Option 2: She revives all corpses within a radius of 300 ft. or 90 m and calls them to her side to fight for her. Revived creatures have the same stats they had when they were alive, but are not responsive and do not react to any stimuli.
Option 3: She realizes she didn't shave her armpits and quickly lowers her arms.

Reactions

Parry. Cash-Zeda snaps her finger nails in an "z"-formed pattern adding +3 to her armor class agaist one melee attack that would hit. To do so, she must see the attacker and have at least one arm attached.

Description

Cash-Zeda is not just beautiful - she is perfect. Clearly she should be the leader of the Three but, alas, her sisters are such hateful creatures! Next time, she will rip off all of Uassa Lurdal's legs, that will show that biatch!!11!1eleven!!
It's such a shame that her sisters ripped off one of her arms though - she just did the nails! She needs to get it back! That empty socket is so unsightly!

Lair and Lair Actions

Stay with me a little longer. As soon as she identifies unwelcome guests in her lair, Cash-Zeda will pull on some silky webbings and close off the main entrance with a thick layer of spider webs.

Entering the brightly lit cave, you are surprised to find tables and chests, drawers and candelabras. Three pillars - one golden, one silver and one bronze - support the ceiling. Cushioned webbing and curtains made of spider silk cover the pillars as well as the cave's walls, creating an almost cozy atmosphere in this bedroom ... or nest, maybe. A sign at the entrance displaying the darkelven inscription "Do not disturb" is clearly visible. Apart from that, nothing appears to be stopping your passage to the door at the far side of the chamber, except for... A female figure sits at one table, her back turned at you. At first glance she seems to have too many limbs. At second glance, this impression is affirmed. Her shoulder joints indeed sprout two arms on each sides - no, there is only one arm at the one side as one arm appears to be missing. The female is completely absorbed in gazing upon her reflection in a golden hand mirror she holds in front of her face, never taking her eyes off. She quietly sings and murmurs to herself in a heavy Darkelven dialect. When she slightly turns her head, inspecting the pores on her cheekbones, an observer might discover her face is completely covered in a curd-and-cucumber skin mask.
The three-armed Lady appears to be completely occupied and does not pay attention to her surroundings; yet, looking in her golden hand mirror, she might perceive a reflection of certain parts of the room behind her... If you look around further, you might spot two more hand mirrors scattered in the room; one silver and one bronze.

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2019 10:44:16 PM
15
1
1
Coming Soon
4/20/2019 12:20:19 PM
132
2
now with less spelling mistakes, yay
Coming Soon

Monster Tags: NPChumanoid

Habitat: Underdark

QuitscheenteOfDoom

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