Large Beast, Unaligned
Armor Class 15
Hit Points 60 (8d12 + 5)
Speed 10 ft., Fly 60 ft.
STR
16 (+3)
DEX
17 (+3)
CON
17 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
5 (-3)
Skills Perception +4, Stealth +16
Senses Darkvision, Truesight, Passive Perception 16
Languages Aarakocra --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (3d4 + 4) piercing damage.

Crimson Talon. Melee attack: +4 to hit, reach 5ft. One target hit: 3d8+2. Once this attack is used the bird will be able to used the saved up blood taken from a victim and heal itself or its companion for the same amount of damage delt. Can only be used twice per long rest.

Description

Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.

Monster Tags: Misc Creature

Habitat: ArcticCoastalForestGrasslandHillMountain

TeensandTaverns

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