Puppet Dance. Upon a successful hit against this creature, this creature has the option, up to twice per round, to roll a DEX save (DC equal to half the attack roll) taking half damage on a successful save.
Innate Spellcasting. The Caster Puppet's innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no components:
- 1/Day: Lightning Bolt, Counterspell, Blink
Antimagic Susceptibility. The armor is incapacitated while in the area of an anti-magic field. If targeted by dispel magic, the armor must succeed on a constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. Unless the Grim Puppeteer restrings the construct using 2 actions.
Fire Bolt. You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Frostbite. You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Counterspell. You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
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