Medium Construct, Typically Chaotic Evil
Armor Class 10 Natural
Hit Points 25 (2d10 + 3)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws CON +5
Damage Vulnerabilities Fire
Damage Resistances Piercing
Damage Immunities Cold
Senses Passive Perception 16
Languages Knows the Language of its creator.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

False Appearance. While the snowman remains motionless, it is indistinguishable from a normal snowman.

Weakness to Fire: IF the snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

 

Actions

Swipe. Melee Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4(1d6 + 2) [Cold] damage. 

Snowball. Ranged Weapon Attack: +3 to hit, range 30 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage plus 2 (1d4) cold damage.

Flurry. Area of effect spell: (1 use) Summons a flurry of snow in a 30ft wide area. Whilst standing within this area, ranged attacks must be made at a disadvantage to it.

Bonus Actions

Snow Meld: As a bonus action, if on ice or snow terrain the Snowman may disengage from any adjacent targets and meld into the ground, reappearing instantly at any space within 40ft.

Reactions

Reform: Immune to any effect which magically changes its form, Physical changes (eg. beheading) will result in it instantly reforming, provided it still has hit points remaing.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A sentient snowman with a cold heart!

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

norsetreeman

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