False Appearance. While the snowman remains motionless, it is indistinguishable from a normal snowman.
Weakness to Fire: IF the snowman takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Swipe. Melee Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4(1d6 + 2) [Cold] damage.
Snowball. Ranged Weapon Attack: +3 to hit, range 30 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage plus 2 (1d4) cold damage.
Flurry. Area of effect spell: (1 use) Summons a flurry of snow in a 30ft wide area. Whilst standing within this area, ranged attacks must be made at a disadvantage to it.
Snow Meld: As a bonus action, if on ice or snow terrain the Snowman may disengage from any adjacent targets and meld into the ground, reappearing instantly at any space within 40ft.
Reform: Immune to any effect which magically changes its form, Physical changes (eg. beheading) will result in it instantly reforming, provided it still has hit points remaing.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A sentient snowman with a cold heart!
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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