Regeneration: Dario regains 10 hit points at the start of its turn if he has at least 1 hit point and isn't in sunlight or running water. If Dario takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. This trait functions if he is dead, but takes 4 days to work. If his corpse was destroyed, this feature does not work
Spider Climb: Dario can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Necrotic Laser Eyes: Recharge on a roll of 6 on a d6
Vampire Weaknesses: Dario has the following flaws:
Forbiddance: Dario can't enter a Residence without an invitation from one of the occupants.
Harmed by Running Water. Dario takes 20 acid damage when he ends his turn in running water.
Stake to the Heart. Dario is destroyed if a piercing weapon made of wood is driven into his heart while he is Incapacitated in his palace
Sunlight Hypersensitivity. Dario takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on Attack rolls and Ability Checks
Multiattack: Dario makes two Attacks only one of which can be a bite Attack or one Necrotic Laser Eye attack
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the Vampire, Incapacitated, or Restrained. Hit: 8 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Vampire regains Hit Points equal to that amount. The reduction lasts until the target finishes a Long Rest. The target becomes a zombie but with human consciousness and no memory of past life.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (3d4+ 3) slashing damage. Instead of dealing damage, the Vampire can grapple the target (escape DC 14)
Necrotic Laser Eyes: Targets within a 60ft straight line of Dario that are in direct eyesight of Dario, must succeed on a DC:14 dexterity saving throw or take 4d4 necrotic damage and 4d4 force damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Dario is referred to as chancellor because he governs two towns noted that are of separate racial populations and as such, they are considered state-like within his “nation” as Vampsville. He is able to get people to work for him due to his charm but not his skill at government and has his lackeys do most of his work. He became a vampire 6 months ago to become the town’s chancellor. Though he is not a good governor, he is fair and appreciates a fair but gimmicky fight.
Dario has red, slicked-back hair and wears of golden shark tooth necklace. His black and red coat reaches the floor
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20 (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments