Keen Smell. The Greatbeast has advantage on Wisdom (Perception) checks that rely on smell
Aspect of the Wilds. The Greatbeast has advantage on constitution saving throws
Multiattack. The greatbeast makes two Claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+ 4) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage.
Mauling Rush. If the Greatbeast moves at least 15 feet towards an enemy before hitting it with its bite attack, it can then charge into a space that contains one or more other creatures, at least one of which must be the target. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 8 (1d6 + 4) bludgeoning damage plus 8 (1d6 + 4) piercing damage. On a successful save, the creature isn't knocked prone, and is pushed 5 feet out of the Greatbeast’s space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the Greatbeast’s space.
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