Armor Class
11
(leather armor)
Hit Points
120
(10d12 + 20)
Speed
30 ft.
STR
15
(+2)
DEX
11
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Skills
Intimidation +2
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Take their toys (Once per Player). The targeted creature must make a DC 13 Constitution saving throw. On a failure, the creature loses an item of the DM's choice. On a success, a creature takes 10 (3d6) psychic damage.
Description
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
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