Pounce. If the War Devil Carnotaur moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the War Devil Carnotaur can make one bite attack against it as a bonus action.
Plate Barding. Because of the Plate Barding, the War Devil Carnotaur has disadvantage in Stealth checks.
Fire Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d10+6) piercing damage plus 8 (1d12+3) fire damage.
Fire Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8+4) slashing damage plus 7 (1d6+3) fire damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Fire Breath (Recharge 5–6). The War Devil Carnotaur exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (2d10+8) bludgeoning damage plus 9 (1d8+5) fire damage.
Description
The War Devil Carnotaur is a brutally vicious dinosaur of immense size, strength, and unnatural speed. It can run down almost any prey over open ground, pouncing to strike creatures down with its wicked claws. Its barding is of a hellish red, with runes engraved to mark its devilish ancestry. The spines along its back are sharpened to a near blade-like level.Its horns curve like sickles made of flesh & bone. It breathes an inferno of hellfire, scorching everything it sees until even its ashes are burnt. This abomination thrives on the suffering of others, making it the perfect weapon of destruction for the devils.
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