Small Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 3 (1d6)
Speed 0 ft., Swim 30 ft.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2
Senses Darkvision 30 ft., Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Hold Breath. While out of water, the ammonite can hold its breath for 30 minutes.

Water Breathing. The ammonite can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the ammonite can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the ammonite if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the ammonite can use the Dash action as a bonus action.

Shell Defense. The ammonite withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the ammonite is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.

Monster Tags: Misc CreatureDinosaur

Habitat: Underwater

Charlesaurus

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