Armor Class
15
Natural Armor
Hit Points
57
(10d8 + 7)
Speed
40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +5, CON +6
Skills
Athletics +6, Perception +8
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft, Passive Perception 18
Languages
understands the languages you speak
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Vigilant. The defender can't be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) [Force] damage.
Repair (3/day). The magical mechanisms inside the defender restore 2d8+4 hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
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