Brave. Constable Carrot has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Multiattack. Constable Carrot makes three melee attacks or two ranged attacks.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 5) slashing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (2d10 + 2) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Constable Carrot can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Constable Carrot. A creature can benefit from only one Leadership die at a time. This effect ends if Constable Carrot is incapacitated.
Reload. Constable Carrot can use his bonus action to reload his heavy crossbow.
Parry. Constable Carrot adds 3 to its AC against one melee attack that would hit it. To do so, Constable Carrot must see the attacker and be wielding a melee weapon.
Description
Carrot Ironfoundersson is a membr of the Ankh-Morpork City Watch police force. Bulging with muscles, this two metre (six-foot-six-inch) dwarf (adopted) remains honest, good-natured, and honourable despite the city's best efforts.
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