Medium Humanoid (Human), Neutral Good
Armor Class 16 (hide armor)
Hit Points 108 (12d12 + 36)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
13 (+1)
Senses Passive Perception 16
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, Captain Vimes can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.

Actions

Multiattack. Captain Vimes can make two attacks.

Bottle. Versatile Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 6) bludgeoning damage. The target must then make a Dexterity 17 Saving Throw else the bottle smashes.
If the bottle smashes, the target takes an additional 6d4 piecing damage at the start of each of their following turns.

Shortsword. Melee Weapon Attack: +6, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

Bonus Actions

'A Quick Top Up'. As a bonus action, Captain Vimes can take a quick swig of an alcoholic beverage. Doing this gives Captain Vimes maximum damage on all of his bottle attack, and any bottle attacks made until the start of Captain Vimes' next turn are guaranteed to smash. However, all proceeding attacks are at disadvantage(this feature does not stack).

Description

Vimes is the Captain of the City Watch, the burgeoning police force of Ankh-Morpork. Constantly drunk, quick to temper, and often hard to work with, the Captain still does his best to run the Watch while believing in his heart it will never return to it's former glory.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

bugish85

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