Medium Monstrosity, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 100 (5d20 + 20)
Speed 60 ft.
STR
15 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Poisoned, Stunned
Senses Passive Perception 10
Languages Common Can only understand, not speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Dash. As a bonus action, V1 can move twice its walking speed (120 ft.) and raise its AC by 3 for a turn.

Whiplash. As a bonus action, V1 can grapple any character within 300 feet directly to it.

Coin Toss. As a bonus action, V1 can toss up to 4 coins at a time that can be shot. This action then cannot be used for the same number of turns as the amount of coins thrown + 1. Coins will ricochet into an enemy’s weak point. The more coins thrown, the higher the damage.

Feedbacker. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: 5 (1d4 + 1) Bludgeoning damage. 

Knuckleblaster. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 8 (1d6 + 2) Bludgeoning damage + 4 (1d4) Force damage. 

Slab Revolver (Piercer). RangedWeapon Attack: +2/3/4/5/6 to hit, range 150 ft., 1 target. Hit: 8/9/10/11/12 (1d6 + 2/3/4/5/6) Piercing damage.

Revolver (Marksman). RangedWeapon Attack: +0/1/2/3/4 to hit, range 150 ft., 1 target. Hit: 4/5/6/7/8 (1d4 + 0/1/2/3/4) Piercing damage.

Shotgun (Core Eject). RangedWeapon Attack: +1 to hit, range 100 ft., 5 targets. Hit: 7 (1d6 + 1) Piercing damage. Alternate Fire: +3 to hit, range 150 ft., 1 target. Hit: 13 (1d10 + 3) Force damage.

Shotgun (Pump Charge). RangedWeapon Attack: Gains power with the amount of pumps. Can be pumped up to 3 times. +1/2/3/4 to hit, range 100 ft., 5 targets. Hit: 7/8/9/10 (1d6 + 1/2/3/4) Piercing damage.

Railcannon (Electric). RangedWeapon Attack: +1/2/3/4/5 to hit, range 150 ft., 1 target. Hit: 13/14/15/16/17 (1d12 + 1/2/3/4/5) Piercing damage.

Railcannon (Malicious). RangedWeapon Attack: +3/4/5/6/7 to hit, range 150 ft., 1 target. Hit: 15/16/17/18/19 (2d6 + 3/4/5/6/7) Force damage.

Rocket Launcher. RangedWeapon Attack: +2 to hit, range 300 ft., 1 target. Hit: 10 (1d8 + 2) Piercing damage.

Bonus Actions

V1 can perform bonus actions before or after its main action.

Reactions

Parry. If being attacked, V1 can roll to parry and take half damage (DC 15).

Blood Absorption. When attacking, V1 regenerates 1/3 of successful damage dealt (rounds up).

 

Description

V1 is a navy blue, medium sized robot resembling the form factor of a human. It has a yellow optic and yellow wings, but cannot fly. 

“The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process. Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield. However, during the prototyping phase, the New Peace was established and war became irrelevant. V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.”

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2022 11:26:36 AM
10
1
1
Coming Soon
CindyCodedKat

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