Innate Spellcasting. Balerot's innnate spellcasting ability is Charisma (spell save DC 15). Balerot can innately cast the following spells, requiring no material components:
At will: arms of hadar, chill touch, eldritch blast, hex, thunderwave
3/day each: arcane eye (possessed), blight (possessed), counterspell, evard's black tentacles (possessed), hunger of hadar (possessed)
1/day each: chain lightning (possessed)
Legendary Resistance (2/day). If Balerot fails a saving throw, he can choose to succeed instead.
Limited Telepathy. Balerot is able to telepathically speak to any creature he can see within 100 feet of him, and can sense the emotions of creatures that he can see within 50 feet of him.
Magic Weapons. Balerot's weapon attacks are magical.
Possession. When Balerot reaches 50% of his maximum hit points, he will become possessed by an eldritch entity. He then gains access to new abilities, attacks, and spells, in addition to healing.
Detect Life (Possessed). Balerot can magically sense the presence of living creatures up to 2 miles away. He knows the general direction they're in but not their exact location.
Fiendish Blessing (Possessed). Balerot's AC includes his Charisma bonus.
Heart of Merilak (Possessed). Balerot has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, or put to sleep.
Magic Resistance (Possessed). Balerot has advantage on saving throws against spells and other magical effects.
Sense Magic (Possessed). Balerot can sense magic within 120 feet of him at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Multiattack. Balerot casts two spells and makes two attacks, or casts one spell and makes three attacks. Possessed: Balerot casts two spells and makes three attacks.
Claw of Darkness. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d10+4) slashing damage, 9 (4d6) necrotic damage.
Dark Lash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d8+2) slashing damage, 12 (2d10+4) necrotic damage. The target must succeed on a DC 13 Constitution saving throw, or become poisoned for 20 seconds.
Dark Chain. Balerot launches chains of darkness at a target creature that he can see within 25 feet. The target must succeed on a DC 15 Strength saving throw; on a failed save, Balerot flies towards them, dealing 20 (4d8+3) bludgeoning damage and knocking the target prone.
Eldritch Pulse. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d12) force damage. The target must succeed on a DC 14 Wisdom saving throw or become stunned for 15 seconds.
Eldritch Stomp. Balerot stomps on the ground, causing a eldritch energy to erupt from the ground along a 30-foot long, 5-foot wide space. All creatures in the area must succeed on a DC 16 Dexterity saving throw, taking 26 (5d10) force damage and becoming stunned for 20 seconds on a failed save and taking half as much damage on a successful save.
Lightning Javelin. Ranged Weapon Attack: +7 to hit, range 45/180 ft., one target. Hit: 18 (3d12+1) lightning damage. The target must succeed on a DC 13 Constitution saving throw or become paralyzed for 5 seconds.
Lightning Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d10+4) lightning damage, 10 (2d8+2) slashing damage.
Tendrils of Darkness (Possessed). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d8+2) necrotic damage, 9 (5d4) bludgeoning damage.
Eldritch Barrage (Possessed). Ranged Weapon Attack: +7 to hit, range 30/120 ft., multiple targets. Hit: 12 (2d12) force damage. Whenever this attack is selected, Balerot fires 1d6 projectiles.
Channel Lightning (Possessed). Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (4d6) lightning damage. For every 5 feet less than 30 feet the target is in proximity to Balerot, the damage is multiplied by one degree of die (25 ft. is 1d4, 20 ft. is 1d6, etc.)
Athame of the Cthonians (Possessed). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (4d8+1) necrotic damage. 12 (2d12) poison damage, 9 (2d8+1) slashing damage. The target must succeed on a DC 16 Consitution saving throw, becoming poisoned for 30 seconds on a failed save. For every attack made with this weapon that hits its target, Balerot heals damage equal to half that dealt by this weapon. If the attack is a critical hit, he heals damage equal to the damage dealt by the attack.
Balerot can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Balerot regains all spent legendary actions at the start of his turn.
Attack. Balerot can make a melee attack.
Casting. Balerot can cast a spell.
Cthonian Slice (Costs 2 Actions; Possessed). Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 19 (4d8+2) necrotic damage, 19 (4d8+2) force damage, and the target is knocked prone. The target must succeed on a DC 16 Constitution saving throw, becoming paralyzed for 20 seconds on a failed save. The target must also succeed on a DC 16 Wisdom saving throw, becoming stunned on a failed save.
Comments