Blood Frenzy. The aqua goblin priestess has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Amphibious. The aqua goblin can breathe water and air.
Pack Tactics. The aqua goblin has advantage on an attack roll against a creature if at least one of the aqua goblin's allies is within 5 feet of the creature and the ally isn't incapacitated.
Slippery. The aqua goblin has advantage on ability checks and saving throws made to escape a grapple.
Spellcasting. The aqua goblin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): toll the dead, guidance
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident)
3rd level (3 slots): mass healing word, bestow curse
Multiattack. The aqua goblin makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
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