Chicken Run. The chicken can take the Disengage as bonus action on each of its turns. It also has advantage on ability checks and saving throws made to escape a grapple.
Holding. This chicken is able to swallow small objects and store them like a bag of holding. When the chicken’s PC companion requests or is looking for an item, the chicken will lay an egg containing the item. The egg can be cracked and the item found undamaged, inside.
Bonding. The chicken can bond with any PC to become its pet. A unique circumstance or Animal Handling check of 12 or higher will achieve a strong bond.
Peck. Melee Weapon Attack: +0 to hit, reach 5ft., 1 target. Hit: 2 (1d4) Piercing damage.
Scratch. Melee Weapon Attack: +0 to hit, range 5ft., 1 target. Hit: 2 (1d4 + 1) Slashing damage.
Spastic Flap and Peck. If attacked and not killed, the chicken can freak out and peck back once per turn. See Peck in weapons for attack and damage.
Protection of Ingested Items. In the event of death, the chicken disintegrates and leaves all items it currently had ingested, undamaged on the ground.
Description
This creature is a Bag of Holding inside a chicken. The chicken can swallow small objects like potion vials, small gems, and other small items. It cannot swallow weapons or armour. Items stored in the chicken do not damage the chicken in any way and remain undamaged in the chicken. When a PC companion requests the item, the chicken will produce an egg that, when cracked open, contains the undamaged item. For stored items, there is no limit to the number of eggs produced in a day. For example, if a chicken is asked for three stored items, it will produce all three.
***If a day goes by and the chicken has not had to lay any eggs, it can lay one normal chicken eggs to be used for cooking or selling. ***
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Posted May 9, 2019Clever, thorough, useful and with a pun to boot. I tip my hat to you ser.