Medium Fey (Elf), Typically Lawful Good
Armor Class 18 (Magical Leather)
Hit Points 73 (8d10 + 25)
Speed 40 ft., Climb 30 ft.
STR
17 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +7, CON +8
Skills Athletics +5, Insight +5, Survival +6
Damage Resistances Necrotic
Damage Immunities Force
Condition Immunities Charmed, Frightened
Senses Blindsight 30 ft., Passive Perception 15
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Álfur Gauntlet. The Álfur Sentinel cannot be disarmed of their Dancer's Death, and all melee attacks made by the Álfur Sentinel while the Álfur Gauntlet is equipped are considered magical. The Álfur Sentinel can also dismiss the Dancer's Death as a bonus action and can resummon it using another bonus action. 

Magic Resistance. The Álfur Sentinel has advantage on saving throws against spells and other magical effects.

Boots of the Álfur. The Álfur Sentinel cannot be perceived through sound, and they have advantage on all Stealth checks that rely on moving silently.

Spellcasting. The Álfur Sentinel is a 2nd-level spellcaster. Its spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). The Álfur Sentinel has the following spells prepared:
Cantrips (at will): produce flame, true strike
1st level (3 slots): ensnaring strike, detect magic

Actions

Multiattack. The Álfur Sentinel makes one attack with their Dancer's Blade and can make one attack with their Midasian Bow or cast one spell.

Dancer's Death. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) piercing damage and 8 (1d8 + 3) force damage.

Midasian Bow. Ranged Magical Weapon Attack: +6 to hit, reach 50/100 ft., 1 target. Hit: 7 (1d6 + 3) piercing damage, and the target creature must make a DC 12 Constitution saving throw or be paralyzed until the end of their next turn.

Bonus Actions

Duelist's Boon. The Álfur Sentinel can use a bonus action to cast true strike on one target they can see within 60 ft. While a creature is marked by the Álfur Sentinel's true strike, they are illuminated and cannot be affected by effects such as invisibility. 

Reactions

Parry. The Álfur Sentinel adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Sapphire Escape. When the Álfur Sentinel gets below 30 hit points, they hit a button on their hip, which after the end of its next turn, teleports them up to 5 miles to the nearest Grove or another safe area. If there is no safe area within 5 miles, they are teleported 5 miles away in a random direction. The Álfur Sentinel must be able to speak and have at least one hand free in order to trigger this reaction.

Description

Few are as feared by the scum of the Feylorn as the Álfur Sentinel. Relentless and ruthless, these fierce fey commandos are dispatched when results are necessary to be guaranteed. Sentinels are taught a wide variety of skills and are equipped with various magical artifacts to assist them in their daring missions, including a weapon that cannot be disarmed, a magical bow that paralyzes its victims, and boots that silence any noise made. Álfur Sentinels, along with the rest of the Álfur ranks, are currently used by the Yageruj family to protect and carry out their interests within the divided city of Frigosatt. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2022 11:34:26 PM
5
1
1
Coming Soon
12/31/2022 11:38:07 PM
4
1
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Coming Soon

Monster Tags: elffey

KingBenguin

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