Large Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 70 (8d12 + 8)
Speed 25 ft., Swim 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +2
Senses Blindsight 10 ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

World Serpent. Jörmungandr can grapple up to three creatures at the same time. Jörmungandr also deals 1d6 bludgeoning damage to each creature grappled by it at the start of each of its turns. 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained. Up to three creatures can be grappled in this way at a time.

Reactions

Ouroboros. Twice per day, when a creature Jörmungandr can see rolls a d20, Jörmungandr may spend its reaction to roll a d6. If it does, Jörmungandr may alter the number rolled on the d20, before any modifiers are added to it. It can choose to either add or subtract the number it rolled on the d6 to or from the d20. The d20 is treated as if it had originally rolled the altered number. If the d6 would cause the number rolled on the d20 to be greater than 20 or less than 1, continue to count up or down as though the next number after 20 were 1, or the number below 1 were 20. For example, a creature rolls a 19 on its d20 for an attack roll against Jörmungandr, before any modifiers are added to the roll. Jörmungandr uses its reaction to roll a 4 on the d6 and add it to the 19, causing the d20 to be treated as if it had rolled a 3. 

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUnderwater

RowanGreywood

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