Medium Monstrosity, Typically Chaotic Evil
Armor Class 13
Hit Points 52 (8d8 + 16)
Speed 20 ft., swim 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
15 (+2)
Damage Immunities Acid
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Acidifying. All water outside of a creature's body within 20 feet of the acidifier is turned to acid. At the beginning of the acidifier's turn, any creature fully submerged within range takes 7 (3d4) acid damage, any creature in heavy rain takes 5 (2d4) acid damage, and any creature in light rain takes 2 (1d4) acid damage. This only affects water outside of a creature's body - drinking the acid will turn in back into water. Any acid that exits this radius immediately turns back into water.

Actions

Tentacles. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  5 (2d4) bludgeoning damage + 5 (2d4) acid damage. If the target is a creature, it is grappled by the acidifier (escape DC 14), and the acidifier can't use its tentacles on another target.

Vomit Acid. Ranged Weapon Attack: +5 to hit, range 10/20 ft., one target. Hit: 7 (1d8 + 3) acid damage. This attack does not work underwater.

Description

The acidifier is an invasive and dangerous semiaquatic predator that can decimate entire ecosystems if left unchecked. It looks like a lime green sea lion, except that it has two octopus-like tentacles where its flippers would be and four more tentacles where its tail would be. 

Habitat: Underwater

Randomguy8566732

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