Special Trait Name.
Avoidance - If the Cloud Cat is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Fog Crawl - When knocked prone the Cloud Cat has the opportunity to create a fog cloud that rises 2 feet high and then can attempt to move without being seen for a surprise attack. After attack, if not spotted, the Cloud Cat attacks are rolled with advantage, on a hit, damage dealt is an extra 1d6 +4.
Perception check required to see the Cloud Cat is 18.
Nimbus Strike - If the Cloud Cat moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC13 Strength saving throw or be knocked prone. If the target is prone, the Cloud Cat can make 1 bite attack against it as a bonus action.
Cloud Stepping - The Cloud Cat can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Action Name.
Multi-attack - 2 attacks with claws
Action Melee Attack.
Claws - +6 to hit, reach 5 feet, 15 (2d10 +4) damage
Bite - +6 to hit, reach 5 feet, 8 (1d8 +4) damage
Razor Wind - (Recharge 4-6) - Each creature in the Cloud Cat's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) damage and is flung up to 20 feet away in a random direction and knocked prone. If a thrown target strikes an object, the target takes 3 (1d6) damage for every 10 feet thrown. If the target is thrown into another creature they must succeed a DC 13 Dexterity saving throw or take the same damage and be knocked prone, if successful the target takes half damage and is not flung away or knocked prone.
Nimbus Strike - If the Cloud Cat moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC13 Strength saving throw or be knocked prone. If the target is prone, the Cloud Cat can make 1 bite attack against it as a bonus action.
Claws - +6 to hit, reach 5 feet, 15 (2d10 +4) damage
Bite - +6 to hit, reach 5 feet, 8 (1d8 +4) damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Cloud Cat has the appearance of rolling clouds shaping its frame. The color of his appearance is that of dark clouds on his body, towards his paws and head the features take on a fog like appearance the fade from dark to light. The Cloud Cat's eyes are dark with white vertical slits in the center.
As they walk around when their paws strike the ground a small puff or dark fog emits from around them and flows away a few inches before its dissipates. When they lay down a layer of fog and dark clouds emit from them and shrouds them in complete camouflage.
Lair and Lair Actions
The Cloud Cat's lair is a cavern area that has steam vents that occasionally burst. There is a very light amount of fog that pools around the vents and sometimes trickles away from the steam before fading. The cavern is dark with no natural lighting until the steam vents burst and only a 10 foot area is illuminated for 1 round.
Lair Actions
On initiative count 20 (losing initiative ties), the Cloud Cat takes a lair action to cause one of the following effects; the Cloud Cat can’t use the same effect two rounds in a row:
- Steam Vent Travel - If the Cloud Cat is within 10 feet of a steam vent, as a reaction to being hit once it can travel down a steam vent and appear in one of the other 4 decided by 1d4 without invoking an attack of opportunity.
- Steam Vent Burn - When the Cloud Cat travels via steam vent if they come out of a vent and a creature is within 10 feet of the vent a DC 14 Dexterity saving throw is needed to avoid being burned by the steam. On a fail the creature will take 9 (2d6) fire damage
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