Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Symbiotic Armor. If the armor finds a creature worthy of wearing it, it may be donned by said creature, functioning as a set of mithral half plate armor. The creature can doff the armor as an action. Alternatively, the armor can choose to remove itself from the creature as a bonus action on its turn.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Noose. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. On a hit, a Large or smaller sized creature is grappled (escape DC 14). When grappled this way, a creature that requires air to breathe begins suffocating until it breaks free from the grapple.
Description
This suit of magically animated half-plate armor has served the Gallows family for many generations, aiding them in their grim duty; never questioning its work and never showing mercy. Engraved upon its breastplate in celestial reads, "Death offers no sympathy, and neither shall you, o' harbinger."
Previous Versions
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1/1/2023 7:46:30 AM
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Coming Soon
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