Medium Or Small Swarm of Medium humanoids, Lawful Evil
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft., When in massacre mode, movement speed is doubled.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Abyssal, Common, Elvish Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Swansen Massacre will only engage in combat once all of the other bandits are killed or incapacitated, or he is attacked.

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. Swansen Massacre has none of these qualities. Instead, he rules them with the absolute result that if he be betrayed, they and all their loved ones will cease to exist. More than treasure, Swansen Massacre craves infamy. A prisoner who appeals to their usefulness alive is more likely to be treated fairly than a prisoner who does not or claims not to know anything about what the captain's is searching for. Closely aligned with the house of Ancaeus.

Swansen Massacre will only participate in battle once all of the other bandits are killed or incapacitated.

Monster Tags: NPC

Habitat: ForestHillUrban

GamingArcitectV2

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