Medium Humanoid, Lawful Good
Armor Class 19 Natural
Hit Points 113 (14d8 + 28)
Speed 45 ft.
STR
10 (+0)
DEX
19 (+4)
CON
15 (+2)
INT
8 (-1)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws WIS +7, CHA +5
Skills Acrobatics +4, Athletics +4, Perception +5
Damage Immunities Poison
Senses Darkvision, Passive Perception 15
Languages Common, Dwarvish Common, Dwarf, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Wraps of Illmater. While wearing these wraps, Adward has a +3 to his unarmed strike attack and damage rolls.(Already added). Adward also gains use of the following spell attacks once per long rest.

1/day: [Ravenous Strike 6d6 necrotic damage], [Misty Step], [Regeneration 33HP]

Spellcasting.Adward is a #1-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 15, +7 to hit with spell attacks). Adward has following Paladin spells prepared:

1st level (4 slots): [Thunderous Smite], [Bless], [Hunters Mark], [Bane] 

Actions

Multi-attack. Adward is able to make 2 unarmed strikes, and 2 additional unarmed strikes as a bonus action.

Action Melee Attack. Unarmed Strike: +12 to hit, reach 5 ft., 1 target. Hit: 12 (1d8 + 9) [Bludgeoning] damage. 

 

Reactions

Deflect Missiles. Adward can negate damage from ranged weapon attacks by 1d10+14, If the damage is reduced to 0 he can catch the missile.

Description

Adward, was a paladin many years ago who lost his way. After many years serving as a monk, he has set out once again to fight corruption and train others in his new found fighting style. Once again feeling the touch of divinity in his heart he has opened up a new Monastery in Waterdeep in devotion to his god, Illmater. He can be found here regularly, and loves to test the strength of strangers in single combat. If he feels they are worthy, he can be a valuable ally.

Monster Tags: NPC

Habitat: Hill

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