Flame Body- Starting a turn within 5-15ft. of Barusara causes them to be burned by his heat. If someone starts their turn within 15ft they take 1d6 Fire damage 2d6 at 10ft or closer at 5 ft they have disadvantage on attack rolls.
Legendary Resistance (3/day)
Multiattack-Make 2 Gunblade attacks
Gunblade Melee Attack. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 13 (1d8 + 8) Slashing damage.
Gunblade Ranged Attack. Ranged Weapon Attack: +9 to hit, range 60 ft., 1 target. Hit: 10 (2d10 + 2) Fire damage.
Gunflame(Recharge 5-6)- Slams the gun-blade into the ground causing plums on flame to erupt from the ground in 5 ft wide lines in 8 different directions that are 30 ft long . Each creatures in the explosions have to make a DC 18 DEX saving throw or take 8d8 Fire damage or half as much on a successful save. The areas that exploded are difficult terrain.
Tyrant Rave(recharge 4-6)- Barusara attempts to unleash a Devastating combo on an opponent and anyone foolish enough to be backing them up. Makes a Melee attack with a fire punch then following up with a sweeping blaze. The Melee attack is the same as the Gunblades melee except fire damage not slashing . Then everyone within a 30ft ft cone must make a DC 18 DEX saving throw or take 8d6 Fire damage or half as much on a successful save. If the Attack hit the Target then they have disadvantage on the saving throw.
Napalm Death(Recharge 6)-Takes a grappled target for a Ride Attempting to slam into the ground (DC18 Strength Throw) knocking them prone and unleashing an intense blaze pillar on them they must make a DC 18 Dex Saving throw disadvantage if they are prone taking 7d6 damage on a failed save and half on a successful.At the end of each of its turns, the target repeats the saving throw. It takes 3d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished through nonmagical means.
Make a Grapple check.
Backyard Beatdown-If an attack roll misses Barusara and the attacker is within 5 ft of him and Barusara has a free hand he can make a grapple check against them. If he Grapples them he can make a melee attack with Advantage.
Barusara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Barusara regains spent legendary actions at the start of his turn.
Flame port- You teleport yourself to an unoccupied space you can see within 40 ft. Immediately after you re appear, each creature within 10 feet of the space you land must make a Dex saving throw, taking 4d10 Fire damage on a failed save, or half as much damage on a successful one.
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