Armor Class 18 Half-Plate Armor
Hit Points 300 (20d10 + 190)
Speed 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +10, DEX +6
Skills Athletics +16, Intimidation +3
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Aarakocra, Common, Draconic, Minotaur
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Flame Body- Starting a turn within 5-15ft. of Barusara causes them to be burned by his heat. If someone starts their turn within 15ft they take 1d6 Fire damage 2d6 at 10ft or closer at 5 ft they have disadvantage on attack rolls.

 Legendary Resistance (3/day)

 

Actions

Multiattack-Make 2 Gunblade attacks

Gunblade Melee Attack. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 13 (1d8 + 8) Slashing damage. 

Gunblade Ranged Attack. Ranged Weapon Attack: +9 to hit, range 60 ft., 1 target. Hit: 10 (2d10 + 2) Fire damage.

Gunflame(Recharge 5-6)- Slams the gun-blade into the ground causing plums on flame to erupt from the ground in 5 ft wide lines in 8 different directions that are 30 ft long . Each creatures in the explosions have to make a DC 18 DEX saving throw or take 8d8 Fire damage or half as much on a successful save. The areas that exploded are difficult terrain.

Tyrant Rave(recharge 4-6)- Barusara attempts to unleash a Devastating combo on an opponent and anyone foolish enough to be backing them up. Makes a Melee attack with a fire punch then following up with a sweeping blaze. The Melee attack is the same as the Gunblades melee except fire damage not slashing . Then everyone within a 30ft ft cone must make a DC 18 DEX saving throw or take 8d6 Fire damage or half as much on a successful save. If the Attack hit the Target then they have disadvantage on the saving throw.

Napalm Death(Recharge 6)-Takes a grappled target for a Ride Attempting to slam into the ground (DC18 Strength Throw) knocking them prone and unleashing an intense blaze pillar on them they must make a DC 18 Dex Saving throw disadvantage if they are prone taking 7d6 damage on a failed save and half on a successful.At the end of each of its turns, the target repeats the saving throw. It takes 3d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished through nonmagical means.

Bonus Actions

Make a Grapple check.

Reactions

Backyard Beatdown-If an attack roll misses Barusara and the attacker is within 5 ft of him and Barusara has a free hand he can make a grapple check against them. If he Grapples them he can make a melee attack with Advantage.

Legendary Actions

Barusara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Barusara regains spent legendary actions at the start of his turn.

Flame port- You teleport yourself to an unoccupied space you can see within 40 ft. Immediately after you re appear, each creature within 10 feet of the space you land must make a Dex saving throw, taking 4d10 Fire damage on a failed save, or half as much damage on a successful one.
Riot Stomp- (Costs 2 Actions) Barusara kicks off of a surface or a person, charging to deliver a massive kick to a target. The person he jumps off takes 2d6 fire damage and the kicked target must make Dex saving throw taking 4d8 fire damage and 4d8 bludgeoning damage and be knocked prone or half as much on a successful one.
Rainmaker141

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