Medium Or Small unknown, Lawful Neutral
Armor Class 10 natural
Hit Points 15 (5d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +4, INT +4, WIS +5
Condition Immunities Charmed
Senses Darkvision 120 ft, Passive Perception 25
Languages all languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

hidden form. the watcher is able to turn into any creature that is a cr equal to their own or lower. they do not get the mental stats only the physical and any proficiencies of that creature.

 

Actions

Attack action. they make 2 attacks 

night edge sword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) slashing dmg 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

they take the form of a normal humanoid race.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ramen_noodle04

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