Armor Class
14
Leather
Hit Points
18
(3d4)
Speed
40 ft., Climb 30 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
DEX +4
Skills
Perception +3, Stealth +4
Damage Resistances
Psychic
Condition Immunities
Charmed
Senses
Passive Perception 16
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Cat's Grace. When falling less than 30ft the cat takes no damage, beyond that fall damage is halved.
Darkvision. The cat can see up to 120ft in darkness.
Enhanced Vision. An enchanted glass eye grants the cat True Sight to 60ft and aims their weapon.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Pistol. Ranged Weapon Attack: +3 to hit, range 30/90, 1d6+3 piercing damage, reload 6.
The cat cannon reload on its own, another creature will need to reload the cat as an action.