Medium Humanoid (Dwarf), Chaotic Evil
Armor Class 22 Dwarven Plate Mail
Hit Points 696 (69d8 + 420)
Speed 20 ft.
STR
30 (+10)
DEX
16 (+3)
CON
30 (+10)
INT
9 (-1)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, CON +19, CHA +19
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Truesight 120 feet, Passive Perception 18
Languages Yes.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Deceptive As A Woman. Alberich cannot be damaged or suffer negative status effects from women of any race.

I Have No Taste For Peace And Happiness. Alberich is immune to charm and frighten effects from any source.

Based. Women take double damage from Alberich's attacks and spells and suffer disadvantage on saving throws against Alberich's effects.

Frightful Presence. Any who lay eyes on Alberich's surfing and vine booming is forced to make a DC 26 Wisdom Saving Throw, becoming frightened when they fail. This effect lasts for one minute, during which affected creatures must use their movement speed to move away from Alberich. The saving throw can be repeated at the end of a creature's turn, ending the effect on a success.

A Dwarf I May Be, But I Am Not Fool Enough To Be Caught In Your Net. Alberich is immune to traps of magical and nonmagical nature. In addition, Alberich can not be surprised by any means while he is conscious.

I Would Not Hesitate To Sacrifice All Those Who Would Stand In My Way. Alberich regains all of his missing health whenever a creature dies within 100 feet of him.

Because It Pleases Me! When Alberich does damage to one or more creatures, he gains temporary hitpoints equal to the total damage he dealt.

Spellcasting. Alberich is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 26, +16 to hit with spell attacks). Alberich has the following spells prepared:

Cantrips (at will): Thorn Whip, Mind Sliver, Thaumaturgy

1st level (10 slots): Inflict Wounds, Harm, Ray of Sickness, Hex, Command, Distort Value, Dissonant Whispers

2nd level (8 slots): Crown of Madness, Fortune's Favor

3rd level (8 slots): Bestow Curse

4th level (8 slots):

5th level (8 slots):

6th level (6 slots):

7th level (6 slots): 

8th level (4 slots): Feeblemind

9th level (4 slots): Power Word Kill, Psychic Scream

Actions

MultiAttack. Alberich makes 5 Alberich Blasts or uses Surf and Vine Boom.

Surf and Vine Boom. Alberich creates an elaborate insult toward one creature that can hear him, forcing them to make a DC 26 Wisdom Save. Creatures who fail the save take 4d12 Psychic damage, and half as much on a successful save. A Vine Boom then occurs around the creature. This forces all creatures  besides Alberich within 120 feet of the target to make a Constitution Saving Throw of DC 26, taking 10d10 thunder damage on a failed save and half as much damage on a success. Alberich then gains movement speed equal to half of his total movement speed, taking the Disengage Action during this movement. This bonus is doubled when Alberich is in water.

Alberich Blast. Ranged Attack: +16 to hit, reach 120 ft., One target. Hit: 16 (1d12 + 10) force damage. When the Blast hits a creature, a Vine Boom occurs at the point of impact. This forces all creatures within 120 feet of the target to make a Constitution Saving Throw of DC 26, taking 10d10 thunder damage on a failed save and half as much damage on a success.

Bonus Actions

None. He doesn't need them.

Reactions

Surf and Vine Boom. Alberich creates an elaborate insult toward one creature that can hear him, forcing them to make a DC 26 Wisdom Save. Creatures who fail the save take 4d12 Psychic damage, and half as much on a successful save. A Vine Boom then occurs around the creature. This forces all creatures besides Alberich within 120 feet of the target to make a Constitution Saving Throw of DC 26, taking 10d10 thunder damage on a failed save and half as much damage on a success. Alberich then gains movement speed equal to half of his total movement speed, taking the Disengage Action during this movement. This bonus is doubled when Alberich is in water.

Legendary Actions

Legendary Actions. Due to his status as the based Dwarven King, Alberich has 5 legendary actions which refresh at the start of each round.

Legendary Resistance (3/day). When Alberich fails a saving throw, he can choose to succeed it instead.

Alberich's Mockery (Costs 1 Action). At the end of a creature's turn, Alberich can choose to mock a creature's race, appearance, or any other aspect of their existence. The affected creature must make a DC 26 Charisma Saving Throw, suffering 4d4 Psychic damage and disadvantage on rolls made to attack for the next minute if they fail. On a success, the creature takes half the Psychic damage and suffers no disadvantage.

Description

Alberich is the Dwarf of Dwarves, the Biggest of the Smallest, and by far the most vicious, brutal, cruel, sadistic, and dangerous creature under 5 feet tall that you've ever had the displeasure of meeting.

(WARNING: This is satirical in nature. Anything that appears to shame, insult, or otherwise offend any person of any ethnicity or gender is entirely satire and is not to be taken seriously. It's just a joke, friend. I mean no one any harm, and if you were insulted then please accept my most sincere apology.)

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2023 5:31:25 AM
3
2
1.0
Coming Soon

Monster Tags: dwarf

FreyrBoll

Comments

Posts Quoted:
Reply
Clear All Quotes