Keen Smell. The bitta has advantage on Wisdom (Perception) checks that rely on smell.
Cunning Action. The bitta can dash. disengage, or hide as a bonus action.
Multiattack. The bitta makes two attacks: one with its bite and one with its claws or tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage. The target must succeed on a DC12 Constitution saving throw or take 21 (2d10 + 12) poison damage or half as much on a success. If this brings the creature to 0 hit points, the creature is stable but poisoned even after regaining hit points and paralyzed while poisoned this way for 1d4 hours.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 5) bludgeoning damage and the creature must succeed a DC14 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +8 to hit, reach, 5 ft., one target. Hit: 12 (2d8 + 5) slashing damage.
Description
A Bitta is an extremely large lizard native to secluded rain forest or jungles. They are very timid creatures and will most often run away when threatened. Lizardfolk and sometimes other humanoids seek out these creatures to use as mounts because of their incredibly fast running speed and immense carrying capacity. Bitta are omnivores with their favorite food being apples and blueberries.
Previous Versions
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