Huge Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 64 (8d10 + 24)
Speed 180 ft., Swim 80 ft.
STR
21 (+5)
DEX
23 (+6)
CON
15 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +9
Skills Athletics +8, Perception +4
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 80 ft., Passive Perception 18
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The bitta has advantage on Wisdom (Perception) checks that rely on smell.

Cunning Action. The bitta can dash. disengage, or hide as a bonus action.

Actions

Multiattack. The bitta makes two attacks: one with its bite and one with its claws or tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage. The target must succeed on a DC12 Constitution saving throw or take 21 (2d10 + 12) poison damage or half as much on a success. If this brings the creature to 0 hit points, the creature is stable but poisoned even after regaining hit points and paralyzed while poisoned this way for 1d4 hours.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 5) bludgeoning damage and the creature must succeed a DC14 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +8 to hit, reach, 5 ft., one target. Hit: 12 (2d8 + 5) slashing damage.

Description

A Bitta is an extremely large lizard native to secluded rain forest or jungles. They are very timid creatures and will most often run away when threatened. Lizardfolk and sometimes other humanoids seek out these creatures to use as mounts because of their incredibly fast running speed and immense carrying capacity. Bitta are omnivores with their favorite food being apples and blueberries. 

Previous Versions

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4/21/2019 11:48:11 AM
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Monster Tags: Misc Creature

Habitat: CoastalForestSwamp

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