Small Construct (Beholder), Lawful Evil
Armor Class 15 Natural Armor
Hit Points 65 (5d10 + 30)
Speed 10 ft., Fly 20 ft.
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
22 (+6)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws INT +8, WIS +3
Skills Perception +7
Damage Immunities Poison
Condition Immunities Petrified, Poisoned, Prone
Senses Darkvision 120ft, Passive Perception 17
Languages Undercommon, Deep Speech, Gnomish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Unwavering Belief. The clockwork beholder believes it is a true beholder with all the arrogance and confidence befit of its kind.

Evasion. If the clockwork beholder is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Anti-magic defense. The beholder's central eye creates an area of anti-magic centered around himself once he has been hit to 1/4 of its HP. this does not affect its own beams

Actions

Eye Rays. As an action the clockwork beholder can fire it's eye ray at a target creature it can see within 120 feet of it. 

  1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.
  2. Rust Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or receive a -1 permanent and cumulative penalty to one piece of armor/clothing it is wearing. Armor reduced to an AC of 10 or a shield that drops to a +0 is destroyed.
  3. Enervation Ray. The targeted creature must make a DC 16 Constitution saving throw, taking 16 (3d8) necrotic damage on a failed save, or half as much damage on a successful one.

 

Reactions

Eye Ray. The beholder uses one random eye ray.

Monster Tags: Beholderconstruct

Habitat: Underdark

Firefritz

Comments

Posts Quoted:
Reply
Clear All Quotes