Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
Multiattack. Makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Maddening Curse (Breath - Recharge 4-5). Lebrim becomes enraged, shouting and screaming like a deranged lunatic, powered by his sorrow and frustration from his loss overwhelming anyone who hear it within a 30 ft area. Anyone who hears it must make a DC15 CON Save. Has no effect on constructs and undead. On a failure, a creature loses 1 point of constitution and is POISONED for 1d4 rounds. On a success, a creature takes 4 (1d8) psychic damage.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces there hitpoints to 0.
A humanoid slain by this attack rises 24 hours later as a conqueror worm under Lebrim's control, unless the humanoid is restored to life or its body is destroyed. Lebrim can have no more than twelve zombies under its control at one time.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Legendary Actions (3/Day)
- Attack
- Life Drain
- Maddening Curse
Turn Invisible When his hitpoints are reduced to less than 10, Lebrim can turn invisible. If he is reduced to 0 HPs, he will regain 1 HP and plead for mercy from the characters. His madness broken temporarily, he can recount the story of his tradgedy and the Baron's involvement.
Description
Wights are intelligent undead humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.
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