Medium Undead, Neutral Evil
Armor Class 11 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Botanical Skin. The Zombie is overgrown with giant thorny ivy vines that extend through its body like tendons, while stems stretch like muscles around its bones. It has advantage on checks made to grapple, and can climb using vines that extend from its forearms. A creature grappling or grappled by the Zombie takes 2 (1d4) piercing damage at the start of each of its turns.

Additionally, the Zombie blends in with natural environments and has advantage on Dexterity (Stealth) checks made to hide in them.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Habitat: Forest

SolanaSartish

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