Botanical Skin. The Zombie is overgrown with giant thorny ivy vines that extend through its body like tendons, while stems stretch like muscles around its bones. It has advantage on checks made to grapple, and can climb using vines that extend from its forearms. A creature grappling or grappled by the Zombie takes 2 (1d4) piercing damage at the start of each of its turns.
Additionally, the Zombie blends in with natural environments and has advantage on Dexterity (Stealth) checks made to hide in them.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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