Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Innate Spellcasting. The chardalyn boar's is Constitution (spell save DC 13). The chardalynn boar can innately cast the following spells, requiring no material components:
Cantrips (at will): Frostbite; Ray of Frost
1st level (2 slots): Frost Fingers; Ice Knife
Enlarged Body. The chardalyn boar counts as one size larger. It has advantage on Strength checks and Strength saving throws. The chardalyn boar's attacks with them deal an additional 1d4 damage.
Chardalyn Hide. If a creature hits it with a melee attack within 5 ft, while it has temporary hit points, the creature takes 5 cold damage and must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
Chardalyn Madness. The chardalyn boar must roll a d6 at the start of each of its turns. On a 1, the boar does nothing on its turn except speak to a nonexistent, evil master whom it has pledged to serve.
Multiattack. The chardalyn boar attacks twice with its tusk attack.
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage and 5 (2d4) cold damage.
Chardalyn Absorbtion. If this creature is a target of an a spell of 3rd level or lower, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails, has no effect, it gains one spell slot of the same level and 5 temporary hit points per spell level (min 5).
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